An Origins TCG King Arthur move deck combines the displacement mechanics of units like Pegasus and Flying Monkey with King Arthur's Good-faction shield synergy. This strategy uses repositioning spells to scale unit attack, reposition key attackers into uncontested lanes, and safeguard aggressive engines against removal.
Origins Trading Card Game, developed by Koin Games, runs on simultaneous turns across three distinct board locations. In this environment, King Arthur provides a 1-cost spell at match start to grant a shield, followed by an on-reveal effect that shields all friendly Good characters when he hits the field as a 7-cost 7/7 unit.
Core Card Synergies and Mechanics
The deck relies on tactical repositioning rather than straightforward lane stacking. Moving units activates specific combat triggers and scales raw attack before lane combat resolves.
- Pegasus: The central engine of the deck. Whenever Pegasus is moved to a new location, its attack doubles. Stacking multiple movement effects can scale its power into double digits within a single turn.
- En Passant: A 3-cost spell that moves a target allied unit and immediately deals its power to the enemy unit positioned across from it at the new location. When used on Pegasus, the damage checks Pegasus's power as it moves, eliminating opposing blockers and opening direct attacks on the lane barrier.
- Card Soldier: When this unit is moved to a new location, it duplicates by summoning a copy of itself. If shielded by Defense Matrix prior to duplicating, both copies retain the shield effect.
- Flying Monkey: On reveal, this unit relocates any character to a random space. It serves as both a repositioning trigger for friendly engines like Pegasus and an offensive tool to pull dangerous enemy blockers out of a contested lane.
- Kanga: Serves as a continuous buffer by granting +1/+1 before combat to every friendly unit that moved during that round.
- Magic Carpet: A 4/4 body that functions as a wide-board engine, allowing you to slide all allied units either one lane left or one lane right at once.
- Lancelot: Scales inside mid-range move builds by gaining +2/+2 whenever another Good character is played into his location.
- Alibaba: A Good-tagged attacker that draws a card whenever it deals damage to an opponent's barrier, solving hand-depletion issues common to spell-heavy movement turns.
- Roo: A 2-cost 2/4 unit that comes with natural movement capabilities. Its statline allows it to trade into early aggro threats, survive low-damage area-of-effect spells, and slide into adjacent lanes to attack fresh barriers.
Sample King Arthur Move Decklist
Player testing in ranked matches highlights specific card allocations designed to balance repositioning spells, draw engines, and Good-tag synergy units.
| Card Name | Role / Primary Synergy | Card Tag / Cost |
|---|---|---|
| King Arthur | Leader engine; grants early shield spell; shields Good allies on reveal | 7-Cost 7/7 Unit (Good) |
| Pegasus | Primary carry; doubles attack power each time it moves | 3-Cost Unit (Good) |
| Card Soldier | Board swarm; summons a duplicate copy upon moving | Low-Cost Unit |
| Roo | Early trading body (2/4) with inherent movement to dodge or contest | 2-Cost Unit (Good) |
| Kanga | Passive stat scaler; grants +1/+1 before combat to all moved allies | Mid-Cost Unit (Good) |
| Flying Monkey | Tactical disruption; moves any chosen unit on reveal | Mid-Cost Unit |
| Magic Carpet | Wide board displacement; shifts entire board left or right | 4/4 Unit |
| Lancelot | Board presence; gains +2/+2 when Good allies are deployed to his lane | Mid-Cost Unit (Good) |
| Alibaba | Resource engine; draws a card upon damaging the enemy barrier | Low-to-Mid Unit (Good) |
| Three Musketeers | Lane control; three units with First Strike that gain Arthur's shield | Mid-Cost Unit (Good) |
| Bagheera | Tempo body; enters as a 3/3 Good unit when placed centrally | 2-Cost Unit (Good) |
| En Passant | Removal and burst; moves an ally and strikes opposing enemy unit | 3-Cost Spell |
| Twister Toss | Single-target movement trigger to force duplications or attack doubles | Low-Cost Spell |
| Defense Matrix | Spell and damage protection; pairs with King Arthur's zero/one-cost shields | 1-Cost Spell |
How to Pilot the Deck
Achieving consistency requires tracking reveal priority and managing hand resources carefully.
Opening and Early Rounds
Look for low-cost board presence in your opening hand. Units like Roo, Bagheera, or Card Soldier allow you to contest early locations without overcommitting high-cost spells. If you deploy Bagheera, aim for the middle lane to secure its baseline 3/3 stats.
Avoid playing Pegasus on turn two or three unless you can protect it immediately. Dropping Pegasus without shield support or immediate movement spells leaves it vulnerable to cheap removal spells like Bullseye, Axe Throw, or Dark Omen before it has the opportunity to double its attack.
Mid-Game Setup and Scaling
Transition into your core combo pieces on turns four through six:
- Drop your scaling units: Position Kanga or Lancelot where they can safely observe incoming movement triggers.
- Protect key targets: Apply King Arthur's starter shield or a 1-cost Defense Matrix to Pegasus before initiating movements. If an opponent reveals first, the shield absorbs incoming direct-damage removal.
- Execute the move trigger: Cast En Passant or Twister Toss to displace Pegasus into a lane with an enemy blocker. En Passant will deal Pegasus's current attack value directly into the opposing character. Once the move resolves, Pegasus doubles its attack, creating a massive barrier threat for the combat step.
- Refill resources: Route Alibaba into undefended lanes created by Flying Monkey displacements to trigger barrier strikes and draw cards, preventing your hand from emptying.
Late Game and Barrier Execution
By turn seven, King Arthur becomes playable. Dropping Arthur provides a massive 7/7 body while simultaneously applying fresh shields across all your active Good units, including Pegasus, Roo, Kanga, and Lancelot. If a lane barrier is broken, reposition your buffed units into remaining enemy lanes using Magic Carpet or leftover Twister Toss spells to close out the remaining barrier health.
Key Matchups and Strategic Adjustments
Versus Glinda Swarm Decks
Glinda decks swarm the field using Not So Little Pigs, Three Blind Mice, and Merry Men buffs. Because these decks reveal aggressive low-cost units across all three locations, rely on Roo and Three Musketeers to clear low-health tokens using First Strike. Save Flying Monkey to drag opposing high-attack units away from their intended targets, and use En Passant on a scaled Pegasus to instantly eliminate Glinda before she can trigger repeated spell buffs.
Versus Van Helsing Control
Van Helsing runs targeted removal tools alongside board wipes such as Book of Knowledge (Forbidden Knowledge) and Rain of Arrows. In this matchup, shields are mandatory. Never deploy Pegasus without an active shield, as Van Helsing's toolkit easily snipes unshielded units. Because Van Helsing players frequently run healing engines like Shahrazad and Tin Woodman, focus your damage into one or two locations rather than spreading minor damage across all three barriers.
Frequently Asked Questions
Does Pegasus double its attack before or after En Passant deals damage?
En Passant resolves the strike based on the power the unit has as it initiates the move. The attack doubling from Pegasus's movement mechanic triggers and doubles its stats once the repositioning concludes.
Do tokens summoned by Card Soldier retain buffs and shields?
If Card Soldier has a shield applied from Defense Matrix or King Arthur prior to being moved, the duplicate summoned at the destination will also enter play with that shield intact.
How does turn priority affect move spells in Origins TCG?
Turns resolve simultaneously, but reveal priority alternates. You can see who reveals first at the top of the screen during mulligans. If you reveal second, an opponent can destroy your target before your move spell resolves, causing your spell to fizzle. Play high-priority movement setups when you hold reveal priority.













