Origins Trading Card Game by Koin Games features simultaneous turns across three board locations, where players construct decks around signature legendary commanders and support units. Every playable card can be earned freely as a non-tradable starter version with a silver frame, while limited packs and test packs yield tradable cosmetic variants, digitally graded editions, prestige cards, and alternate arts.
The tables below compile all cards, stats, and ability text confirmed across official Steam playtests, the public Demo 2.0 client, and patch 0.7 notes.
Card Framework and Collection Rarities
Cards in Origins TCG fall into distinct distribution categories that separate gameplay functionality from trade value:
- Starter Cards: Identified by their silver frame. Players unlock these baseline game pieces for free through tutorials, starter missions, and regular play. They share identical stats with pack versions but cannot be traded on the Steam marketplace.
- Pack Editions: Limited-edition cards pulled from collector packs. These cards are digitally graded, limited in circulation, and freely tradable among players.
- Alpha Edition: Limited collector printings sold through early campaigns and test packs that leave print permanently once the game launches.
- Prestige Cards: A special reward tier unlocked strictly through gameplay achievements and competitive rank milestones rather than packs.
- Alternate Art Cards: Visual variant prints featuring unique character illustrations. In the deckbuilder, variant arts sit adjacent to their base silver-frame countertypes.
Legendary Cards and Leader Tools
Each Origins TCG deck includes one legendary card with a golden wing icon. Legendaries trigger a unique passive or bonus at the start of every match and provide a powerful body or spell effect when cast.
| Legendary Card | Mana Cost | Stats (Power / Health) | Type / Trait | Game Start & Board Abilities |
|---|---|---|---|---|
| Robin Hood | 8 | 4 / 4 | Character | Adds a 0-cost Bullseye spell to your starting hand. On reveal: deals 2 damage to all enemies. Has Snipe 3. |
| Van Helsing | 4 | 3 / 4 | Character | Starts the match with Van Helsing's Tools in hand; adds another tool card each round while on the board. |
| Mulan | 4 | 2 / 4 | Character | Grants Reflection at match start. Has Double Attack; repeats the On Reveal abilities of allied cards. |
| King Arthur | 7 | 7 / 7 | Character | On reveal: grants Shield to every allied Good character across the board. |
| Legion of the Dead | 7 | Spell | Spell | Starts the game by generating a free 2/2 Zombie on a random lane. When cast: fills all empty allied board slots with 2/2 Zombies. |
| Merlin | 5 | 5 / 5 | Character | Starts the match by granting Merlin's Prophecy. Repeats the first spell you cast each round after playing Merlin. |
| Queen of Hearts | 4 | 3 / 3 | Character | Has First Strike. Causes allied On Death abilities to trigger an extra time. Provides Off With Your Head. |
| Wicked Stepmother | 4 | 4 / 6 | Evil Character | Adds a Poison Apple spell to your hand at match start (costs 1 less). Has Death Touch; On Reveal grants Death Touch to all allied Evil characters. |
| Three Not So Little Pigs | 7 | 3 / 3 | Character | Starts the match with Three Little Pigs. Features Trample; On Reveal summons three 3/3 pigs across locations. |
| Dorothy | 4 | 1 / 1 | Character | Whenever a card moves, Dorothy gains +1/+1 and creates a 1-mana Twister Toss spell in hand. |
| Dracula | 4 | 3 / 2 | Character | Discard synergy. Pairs with Bites of Dracula (2/2) which gains +1 Health whenever a card is discarded; returns from the graveyard to hand upon discard. |
Legendary Tool and Token Spells
- Bullseye (Robin Hood): 0 mana (when generated by Robin Hood) or 1 mana base. Deals 3 damage to any character.
- Merlin's Prophecy (Merlin): 2 mana spell. Coordinates spell-copying effects alongside Merlin's continuous board passive.
- Van Helsing's Tools: 0 mana modal kit allowing players to select Silver Bullet, Wooden Stake, or Holy Water.
- Silver Bullet: 0 mana spell. Deals 1 damage to any target character or enemy barrier.
- Wooden Stake: Destroys a damaged character. Can target full-health characters during planning, but the effect fizzles if the target remains undamaged when the spell resolves.
- Poison Apple (Wicked Stepmother): 1 mana base (reduced by her passive). Grants Death Touch to any target character.
Verified Character Cards
Character cards battle across lanes, using their Power to trade with opposing units or reduce the target lane's 40-point barrier to zero. Combat resolves from left to right, with priority determined by reveal order.
| Character | Mana Cost | Stats (Power / Health) | Traits and Card Effects |
|---|---|---|---|
| Thumbelina | 1 | 2 / 2 | Early-game baseline attacker. |
| Bagheera | 1 | 1 / 1 | On Reveal: Gains +2/+2 if placed on a middle space (entering as a 3/3). |
| Little Lamb | 1 | 1 / 1 | Low-cost entry drop. |
| Itsy Bitsy Spider | 0 | 1 / 1 | Evil character. Costs zero mana; synergizes with Death Touch buffs. |
| Huck Finn | 2 | 3 / 2 | Standard early-game vanilla body. |
| Scarecrow | 2 | 1 / 1 | On Reveal: Draws 1 card from your deck. |
| Morgana | 2 | 2 / 3 | Ongoing: Prevents all On Reveal abilities from triggering at her specific location. |
| Sandman | 2 | 1 / 3 | Ongoing: Permanently discounts the cost of your spell cards. |
| Basilisk | 2 | 1 / 2 | Carries Death Touch; instantly destroys characters damaged by its strike. |
| Brides of Dracula | 2 | 2 / 2 | Discard-archetype character. |
| Card Soldier | 2 | 3 / 1 | Aggressive early drop. |
| Rue | 2 | 2 / 4 | Move trait. Can shift to adjacent locations between turns to trade. |
| Rumple | 2 | 2 / 2 | On Reveal: Grants +1 bonus mana on the following turn. |
| Big Bad Wolf | 3 | 3 / 3 | After combat: Gains +1/+1 permanently, triggering even without surviving combat. |
| Flying Monkey | 3 | 4 / 1 | Move trait. On Reveal: Repositions any target friendly or opposing character to another lane. |
| Wicked Witch of the West | 3 | 1 / 5 | Generates 4/1 Flying Monkeys into hand. |
| Humpty | 3 | 4 / 1 | Death effect synergy. |
| Pegasus | 3 | 2 / 4 | Move-oriented unit. |
| Asanbosam | 3 | 5 / 5 | On Reveal: Discards an even-cost card from your hand. |
| Beast | 3 | 2 / 3 | Whenever an allied card is played, Beast gains +1/+1. |
| Wicked Stepsisters | 3 | 3 / 4 | Vanilla body with high base stats. |
| King Shahryar | 3 | 3 / 1 | At the start of the round, draws a card and discards it before combat if unplayed. |
| Quasimodo | 3 | 3 / 4 | On Reveal: Discards the lowest-cost card in hand and draws a card. |
| Christopher Robin | 4 | 5 / 4 | High-power mid-game unit; trades evenly with 4-damage spells. |
| Marian | 4 | 3 / 3 | Snipe 2: Deals 2 damage directly to the lane barrier whenever she attacks, then strikes opposing units. |
| Sir Galahad | 4 | 3 / 3 | On Reveal: Grants +1/+1 to all allied characters on the board. |
| Lancelot | 4 | 4 / 4 | Lane aura buffer; grants +2 Power to allies in his assigned lane. |
| White Queen | 4 | 3 / 3 | Can return or displace enemy units. |
| Beauty | 4 | 2 / 1 | Whenever an allied character is played, draws 1 card from your deck. |
| Frog Prince | 4 | 2 / 2 | Modal On Reveal: Choose between +3 Health or +3 Power. Choices reset if bounced. |
| Magic Carpet | 4 | 4 / 4 | Modal On Reveal unit with Move synergy; retains stat re-selection if bounced. |
| Mummy | 4 | 2 / 2 | Rebirth: Returns to play with 1 Health upon destruction while keeping earned Power buffs. |
| Funghan | 4 | 2 / 3 | Rebirth and Move. Gains +1/+1 when an ally or barrier is healed; retains Power on rebirth. |
| Boogeyman | 4 | 7 / 7 | On Reveal: Sacrifices the weakest allied character at its location (sacrifices self if alone). |
| Count Orlok | 4 | 3 / 7 | Evil character with Death Touch. Prevents On Death and Discard abilities at his location. |
| Mothman | 4 | 4 / 3 | On Reveal: Ruins and destroys the current location rules. |
| Black Knight | 4 | 3 / 4 | On Reveal: Deals 2 damage to the enemy character positioned directly across from him. |
| Golden Egg | 3 | 0 / 1 | On Death: Hatches and transforms into a 5/5 Golden Goose. |
| Bridge Troll | 5 | 5 / 6 | Defender trait: Absorbs all incoming enemy strikes in the lane up to its health pool. |
| Bigfoot | 5 | 6 / 3 | High-power offensive drop. |
| Old MacDonald | 4 | 4 / 4 | Mid-game board presence unit. |
| Green Knight | 5 | 5 / 4 | End of turn: Restores lost health to himself. |
| Impundulu | 5 | 3 / 6 | When attacking: Generates a temporary Lightning Strike spell into your hand. |
| Huntsman | 4 | 4 / 4 | Gains +1/+1 whenever it destroys an enemy character in combat and survives. |
| Guy of Gisborne | 6 | 4 / 4 | Features Double Attack and Snipe 1, dealing repeated barrier and unit strikes. |
| Paul Bunyan | 7 | 10 / 10 | High-stat late-game vanilla threat. |
| Bandersnatch | 8 | 7 / 7 | Late-game heavy attacker featuring Trample. |
| Ellen Trechend | 8 | 3 / 3 | Trample. On Reveal: Gains +3/+3 for every enemy card positioned at the location. |
Verified Spells and Action Cards
Spells feature distinct cut card corners and do not occupy character unit spaces on the board. They resolve immediately during the turn's execution phase.
- Bullseye: 1 Mana. Deals 3 damage to any character.
- Axe Throw: 2 Mana. Deals 4 damage to any targeted character.
- Lightning Strike: 2 Mana. Deals 3 damage to any targeted character or directly to an enemy barrier.
- Blow the House Down: 4 Mana. Forces your character at the location to strike all opposing enemies in that lane. Pairs with Death Touch to clear the entire lane.
- Trash for Treasure: 1 Mana. Sacrifices an allied character on the board to draw 2 cards from your deck.
- Mind Palace: 3 Mana (formerly 2 Mana). Draws 2 cards from your deck.
- Spellbook: Generates random spells from outside the deck directly into hand, acting as a resource generator for control and discard archetypes.
- En Passant (Oompasant): Moves an allied character to another location, immediately dealing its Power as damage to an opposing target.
- Dark Omen: 3 Mana. Destroys an enemy character outright.
- Jack: 3 Mana (4/2 Character). On Reveal: Destroys a random enemy character with 7 or more Power.
- Heroic Charge: Buff spell. Grants +2 Power to targeted friendly attackers, stacking if copied or recast.
- Stroke of Midnight: 1 Mana. Returns a character from the board back to its owner's hand.
Key Card Keywords and Combat Rules
Card interactions in Origins TCG depend on strict keyword rules enforced during simultaneous resolution:
- Snipe (X): When this character initiates an attack, it deals X damage directly to the opponent's barrier at that location before trading hits with defending characters.
- Defender: Forces all opposing characters attacking the location to strike this specific unit first.
- Death Touch: Any amount of damage dealt by this card destroys the target unit immediately, regardless of the victim's remaining Health.
- First Strike: The unit deals combat damage before the opposing character strikes, preventing counter-damage if the opposing unit dies.
- Double Attack: Strikes twice during the combat step, triggering Snipe and damage calculations two distinct times.
- Rebirth: When destroyed for the first time, returns to the board with 1 Health. Under patch 0.7 balance changes, units keep all accumulated Power buffs when returning.
- Trample: Excess damage dealt beyond a defending character's remaining Health carries over directly into the location's barrier.
- Graveyard Preservation: Character stats no longer reset to baseline when sent to the graveyard, allowing reanimation and discard retrieval effects to retain stat modifications.
Frequently Asked Questions
How many cards are in an Origins TCG deck?
Official deck validation checks enforce specific deck limits during queueing, revolving around 1 mandatory legendary card and supporting units and spells. Player decks contain small card totals that make cycling past your deck limit dangerous, as fatigue triggers increasing turn-over-turn burn damage to your barriers.
Can starter cards be upgraded to tradable versions?
Starter cards retain silver frames and remain permanently bound to the player's account. Tradable copies must be pulled from limited-edition packs, earned as prestige rewards, or purchased through the Steam community marketplace.
What happens when an enemy barrier hits 0?
Breaking an enemy barrier destroys one of their two primary health segments. The destroyed barrier immediately resets to 40 hit points, requiring players to break a total of two barriers across the match's three locations to claim victory.













