The Queen of Hearts deck in Origins Trading Card Game (developed by Koin Games) revolves around on-death triggers, sacrifice tempo, and multi-lane unit duplication. Built around the Queen of Hearts leader card, the list leverages sacrifice engines like Boogeyman and Trash for Treasure to turn self-destroying units into wide board stats, clearing opposing lanes while pressuring barriers.
Matches in Origins TCG feature simultaneous turns across three locations, where lane damage resolves from left to right and destroying two enemy barriers secures a win. Queen of Hearts provides the ideal attrition shell, generating board presence whenever your units leave the field.
Queen of Hearts Core Leader Mechanics
The Queen of Hearts is a 4-cost Legendary card sporting 3 Power, 3 Health, and First Strike. Her passive ability states: whenever an allied on-death ability happens, repeat it.
Key leader spell dynamics include:
- Off with Your Head!: This signature spell destroys a target allied character to summon a base copy of it at each of the other two locations.
- Base Stats Interaction: The duplicated copies created by Off with Your Head summon at their base statistics. Any temporary or permanent buffs applied to the original target are not carried over to the copies.
- Skipping On Reveal: Units spawned face-up across other lanes via Off with Your Head do not trigger their On Reveal effects, bypassing self-detrimental conditions like automatic sacrifice requirements.
Due to the Queen's repeating ability, you should avoid playing her onto an empty board without existing on-death value ready to trigger.
Core Card List and Card Roles
The list operates primarily on an aggressive curve with low-cost units that generate tokens or replace themselves upon destruction.
| Card Name | Cost / Base Stats | Keywords & Key Abilities | Primary Tactical Role |
|---|---|---|---|
| Queen of Hearts | 4 Cost / 3/3 | First Strike; repeats allied On Death abilities | Leader piece; doubles death triggers and unlocks board-wide clone plays. |
| Boogeyman | 4 Cost / 7/7 | On Reveal: Destroy an allied character | Primary mid-game stat-stick; triggers death rattles while providing massive lane pressure. |
| Golden Egg | 2–3 Cost / Base Egg | On Death: Summons a 5/5 Golden Goose / Duckling | Prime sacrifice fodder for Boogeyman or Off with Your Head. |
| Cockatrice | 6 Cost / 6/6 | Death Touch; On Death: Destroy a random enemy unit | High-tempo defensive anchor and board-swing tool against opposing threats. |
| Baby Bear | Low-cost drop / 1/1 | On Death: Adds/summons Papa Bear, leading to Mama Bear | Staggered lane presence; pairs with damage-on-barrier triggers. |
| Mummy | 1 Cost / 1/1 | Rebirth / Resurrects on death | Infinite low-cost sacrifice body for spells and Boogeyman. |
| Three Blind Mice | Low-cost drop | On Death: Summons additional mice units | Board swarming to contest lanes and stall large enemy attackers. |
| Bagheera | 1–2 Cost / 3/3 | High tempo stat-drop | Efficient early-game tempo play to contest lane priority. |
| Three Musketeers | 5 Cost / 3 Bodies | First Strike | Direct lane contest; sweeps multi-unit boards when combined with buffs. |
| Ellen | 8 Cost / High Stat | Overrun / Trample finisher | Late-game closer that pushes leftover damage directly through blockers into barriers. |
| Poison Apple | Low-cost Spell | Grants Death Touch | Turns Baby Bear or First Strike Musketeers into lethal trades against huge threats. |
| Trash for Treasure | Low-cost Spell | Destroy an allied unit to draw cards | Hand refill engine that accelerates your on-death synergies. |
| Mind Palace | Spell | Draw 2 cards | Necessary hand replenishment for low-curve control decks. |
Alternative tech inclusions: Variants of this build sometimes run Mary (to spawn Little Lambs that buff upon death), Banshee (team-wide buffs on death), or En Passant (repositioning attacking units to punch through unprotected barriers).
Primary Combos and Synergies
1. The Boogeyman Duplication Loop
Boogeyman normally forces you to destroy a friendly character upon entry to justify his 7/7 body. By playing Boogeyman to consume a Mummy or a Golden Egg, you immediately gain the 7/7 body alongside the 5/5 Goose or resurrected Mummy. Following this up with Off with Your Head on Boogeyman destroys the original unit, skipping the On Reveal cost for the new copies and instantly placing 7/7 bodies in the other two lanes.
2. Golden Egg Multi-Lane Spread
Targeting Golden Egg with Off with Your Head destroys the egg, triggering its on-death effect to spawn a 5/5 Golden Goose in the primary lane, while simultaneously placing 5/5 base copies into the two adjoining locations. This generates up to 15 total power spread evenly across the entire board.
3. First Strike Lethal Trades with Poison Apple
Units equipped with First Strike deal combat damage before the opposing character strikes back. Applying Poison Apple (granting Death Touch) to the Queen of Hearts or Three Musketeers ensures that incoming blockers die instantly without dealing damage back to your characters, unless the opponent possesses Divine Shield.
4. Baby Bear Barrier Removal
Baby Bear deals 1 point of retaliatory damage to enemies that attack the barrier. When granted Death Touch via Poison Apple, that 1-damage retaliatory strike becomes automatically lethal, destroying attackers like a trampling Ellen before the lane can be fully overrun.
Matchup Guide and Turn Sequencing
Early Turns (Turns 1 to 3)
Focus on dropping sticky utility units across the board. Prioritize placing Mummy, Baby Bear, or Three Blind Mice. If you draw Bagheera, drop him in the lane you intend to push first. Position Golden Egg in lanes where the opponent commits early resources. Never leave your board completely empty; you must always maintain at least one sacrifice target for your mid-game transition.
Mid Game (Turns 4 to 6)
Deploy Boogeyman to consume your eggs or mice. If the Queen of Hearts is in hand and you control multiple on-death characters, drop the Queen to double every subsequent trigger. If an opponent drops a heavy threat in an uncontested lane, place Cockatrice or a Poison Apple target directly across from it. Use Trash for Treasure or Mind Palace when your hand runs thin, recycling respawning tokens like Mummy.
Late Game and Closing (Turns 7+)
Origins matches require taking down two barriers, with barrier health resetting to 40 once depleted. If an opposing lane is heavily contested, drop Ellen. Ellen's massive power and Overrun mechanic allow her to trample through remaining blockers to close out the barrier's remaining HP.
Because combat resolves strictly from left to right, always prioritize lethal combat math in the leftmost viable lane to secure the second barrier break before opposing right-lane attacks can resolve.
Frequently Asked Questions
Does Off with Your Head trigger On Reveal abilities on cloned units?
No. Units summoned to other locations via Off with Your Head enter the board face-up as base copies. They do not trigger On Reveal effects, which allows Boogeyman to be copied without destroying additional allies.
Does Off with Your Head copy attack or health buffs?
No. Off with Your Head strictly summons the base card copy of the destroyed unit. Any stats added through spells, locations, or passive buffs are lost on the cloned copies.
What happens when Cockatrice dies while Queen of Hearts is on the board?
Cockatrice possesses an on-death trigger that destroys a random enemy character. With the Queen of Hearts active, this death trigger repeats, destroying two random enemy units in that lane instead of one.













